Home / Technology / Call of Duty: Warzone patch fixes infinite stimulation, nerfs DMR-14.

Call of Duty: Warzone patch fixes infinite stimulation, nerfs DMR-14.



new Call of Duty: Warzone The update comes with a much-needed fix to the frustrating glitch. The new patch also brings some balance changes to the game, including additional DMR-14 adjustments.

Endless Stim mistakes allow players to use endless Stim tactical gear that will quickly restore health just by dropping weapons while doing grenades. This simple activation process means that the error can be easily replicated so anyone who wants to use it without problems. Fortunately, with this fix, the glitch should be gone now.

The patch also brings another round of nerfs for some of the more dominant rifles. Warzone In the past several weeks The biggest target for the nerfs is, again, the DMR-1

4, which survived last week’s attacks and is still the best gun in the game without much of a problem. It greatly reduces long distance damage and makes its contractions even more unforgiving.

This patch also supports the Type 63, which was slightly modified last week as well.The Type 63 is the younger brother of the DMR-14, so it gets some range damage cuts too, just to be sure. Cannot easily replace other rifles in the meta.

To see all the changes that came with this latest patch, you can check out the full patch notes originally posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 Patch Note

blueprint

(-)
– All statistics have been updated to match the base Mac-10.

weapon

Bullet penetration reduced from sniper to AR.

• The dropout distance has been reduced.
– 55 damage before / 48 damage after 750 units (down 70% from 2500 units).

• Increased contractions
– a moderate increase for the second and third ammunition – a small increase for the subsequent ammunition

• Adjust damage multipliers by location.
– Headshot now deals less than 100 damage after 750.
– Lower torso reduced from 1.1 to 1.01 (~ 8%).

Bullet penetration reduced from sniper to AR.

• The dropout distance has been reduced.
– 60 damage before / 45 damage after 900 units (55% drop from 2000 units)

Maximum damage reduced from 45 to 40 (~ 11%).

Attachment

Front grip
– Reduce the vertical contraction.
– Reduction of horizontal contraction increased from 20% to 30%.

Foregrip field agent
– Reduced vertical contraction reduced from 35% to 25%.
– Reduction of horizontal contraction increased from 35% to 30%.

Front grip
– Reduce the vertical contraction.
– Reduction of horizontal contraction increased from 20% to 30%.

• Spetsnaz ergonomic handle.
– Vertical recoil reduction reduced from 45% to 30%.
– Reduced horizontal shrinkage reduced from 45% to 40%.

• Akimbo
– All position damage multiplier is set to 1.

Tactical equipment

Players will no longer gain infinite tactical gear (Stim) when disarming while making grenades.

The challenge

• Seasonal challenges fixed to appear / follow as intended.




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