DF had a look at the Xbox patch with PS5 before anyone else.
Crysis Remastered is being patched with support for new wave consoles and Digital Foundry has access to the Xbox Series X and Series S pre-launch upgrades. Since the title ‘back-compat plus’ is released, we are unable to review the PlayStation 5 until release. But fortunately, it shouldn’t be too long to wait: We’re told today that the patch is out – and we’ll update this article with a PS5 display as soon as we can.
As with the 2.1 update recently released for the PC version, there are tons of additions, tweaks and game enhancements in addition to support for newer consoles. The pride of its place in the upgrade list is the inclusion of Ascension Level, a taxable step that has previously been completely removed from all console versions of the game. What̵7;s more delightful is the inclusion of the Switched Nanosuit mode to be more in line with the original PC. (This may have arrived in an earlier update But it wasn’t there when it was released – neither is it a nice feature and it works fine).
However, there is a feeling that we still lack some of the features found in the 2007 game, which were removed for the Xbox 360 and PlayStation 3 versions, and have not yet been restored for Crysis Remastered, the destructive resolution found in the original yet. Not fixed, the volume is still not comparable to the original PC, and the effect is completely absent in the resurrected Ascension stage, although it is available in the PC version of Crysis Remastered.Other OG Crysis features have also been cut. Back or Missing: The plant animation continues to run at a lower update speed than other games, while the blast has no effect on the leaves.
The update’s headline feature, however, is support for newer console hardware with both series of consoles, which benefit from a compelling upgrade. Performance mode handles 1080p targeting 60fps on both Xbox machines, while Quality mode targets 2160p at 60fps on Series X and 30fps capped on Series S. Meanwhile, ray tracing mode works best. At 1440p60 on a Series X with a capped 1080p30 on junior consoles. The question is, the extent to which these performance goals are achieved during playback, although dynamic resolution scaling is included to smooth the content that is difficult to render.
Let’s handle the quality mode first. When I was playing this game on a Series X for the first time, my perception was a very smooth experience as I was playing it on a VRR enabled LG CX OLED display.In my mind, this delivers the best Crysis Remastered experience on. Xbox console – It’s great! However, VRR seems to be doing a fair bit of heavy lifting here: without this feature in use, we’re looking for something in line with the 50-60fps experience.I’d love to see the DRS window wider to bring us closer to the locked 60fps. More Xbox Series S? I felt the 2160p was too high a target, even with the 30fps capped – there was too much drop below, and with this low frame rate the VRR couldn’t help with this experience.
Performance mode is smoother on the Series X, which locks closer to 60 fps, as you might imagine, with a much lower target resolution. However, the crowded areas still saw a drop in performance, which is surprising, considering the colossal CPU and GPU levels thrown into the S series? It’s frustrating, running at between 40-50fps, generally better than the Xbox One X running in the same mode. But there’s always a feeling that we have a limited CPU out there, which is a bottleneck that shouldn’t be addressed with the Series S. It’s a little puzzling. Ray tracing mode is less on target for Series X owners: it’s the least efficient mode of the bunch, dropping the heaviest from the 60 fps target to the point where even a VRR display can be used smoothly. Interestingly, for a Series S targeting 1080p30, this works reasonably well – it’s the most consistent Crysis experience on low-end Xbox consoles.
So we can’t finally achieve our 60fps consoles dream on Xbox Series consoles with this new patch and taking into account the performance level achieved on the Xbox One X, which is a little disappointing. However, the experience can still be impressive: Quality mode on the Series X, when paired with a VRR-compatible display, will certainly deliver on the PlayStation 5 – we’re looking at this as soon as the game updates. But before release, Crytek told us to expect 1080p60 performance and RT and 1800p60 in Quality mode – all naturally scaled to dynamic resolutions. Those resolution limits are tied to the PS4 Pro’s equivalent output, if you’re wondering why they’re lower than the Series X looks like this is a limitation of the PS5’s ‘back-compat plus’ feature – but we’ll check this out again. and Overall performance report as soon as possible.