The advent of 5G as a global standard will herald the long-term collapse of dedicated gaming consoles. Although the COVID-19 outbreak has increased demand for the machine in the short term one of the most prominent figures in Japanese game production, said
A prediction from Naoki Yoshida, director of Square Enix, who oversees blockbuster development. final fantasy and dragon mission The series comes despite Sony’s PlayStation 5 demand outpacing supply, and Nintendo Switch sales still beat expectations.
But better streaming speeds and a long-term shift away from television as the mainstream media for gaming could change that.
“When 5G becomes the global standard It̵7;s time we can transfer the pictures to any device,” Yoshida told the Financial Times in an online interview.
“Players can enjoy a high-quality gaming experience on any device without being tied to gaming hardware or a TV monitor. We are definitely heading in that direction. And I don’t think coronavirus will slow this transition,” he added.
The gaming industry and analysts are both skeptical of whether cloud gaming and the entry of tech giants such as Google and Amazon will eventually lead to an end to gaming consoles. Machines dating from the mid-1970s have proven resilient to predicting their disappearance.
Yoshida is best known for his role-playing revival. Final Fantasy XIV: A Realm Reborn After a disastrous debut in 2010 more than a decade ago, The role-playing series is one of the most popular online games. It has 22 million registered users worldwide. it’s going to happen Final Fantasy XVI Also produced by Yoshida.
Square Enix benefits from lockdowns, fueling demand for home entertainment For the fiscal year ending in March Group operating profit increased 44% from the previous year. to a record level of 47.2 billion yen ($430 million) after its launch. Final Fantasy VII Remake and other new game titles
“With a home console You have to sit in front of the TV . . . and turn it on and wait for the hardware to start. So it’s time-consuming entertainment,” Yoshida said. There is a greater chance of turning on the switch.”
Industry research group Newzoo forecasts the console market will fall 8.9 percent to $49.2 billion as game companies face supply constraints caused by global chip shortages.
As the epidemic has forced game companies to adopt more flexible working environments for their artists and programmers, Yoshida admits to some failures that physical interaction was not possible during game development.
“It’s hard to read the atmosphere when you’re online. So people started asking questions all the time using chat,” he said. “At first we thought online would be more convenient. But there is an unexpected blind spot.”
#techFT brings you news, opinions and analysis on big companies, technology and issues. that creates the sector’s fastest movement from experts from around the world. Click here to get #techFT in your inbox.