Home / Technology / Game Builder Garage hides powerful programming tools behind a cute interface.

Game Builder Garage hides powerful programming tools behind a cute interface.

Video game concept that lets you create other video games. Yes, it’s quite old. with the media itself Go back at least until 1983. pinball construction kit. Latest series like Little Big Planet and dream has demonstrated how powerful a simple controller-based game creation tool can be. While experiments like Kodu and Project Spark have failed to find the audience they need to stay alive

Nintendo isn’t new to this idea either—the Mario Maker Series and games like DIY Warioware has given players a strong building tool to play with, but Garage build game It’s Nintendo’s most ambitious attempt to let users create games using the coding-free environment it’s built for the Nintendo Switch.

Meet Nodons

basic layout Garage build game Will be familiar to anyone who has ever used the Visual programming tool Scratch or the Unreal Engine Kismet environment rather than building with lines of code. garage The game is created by placing and connecting little colored square creatures called Nodons that sit in the design area and blink at you every few seconds.

everything in a Garage build game The game is displayed by Nodon from the stadium/game screen. to player characters, enemies, and unseen concepts such as constants and variables. And everything about the game can be controlled by selecting Nodon and customizing inputs, outputs and configurations. It doesn’t really need a line of computer code.

For example, to create an auto-scrolling 2D level. You can create a Nodon counter and connect it to the “X” coordinate of the Nodon “screen”, causing the camera’s position to shift to the right over time. If that configuration causes the screen to move too fast, the Nodon “map” in the connection chain can set a limit on the speed at which the counter counts.

Meanwhile, physical object nodons can be created using pre-built parts (soccer balls, balloons, canned tuna) or can be built from individual components (such as flat balls and interlocking boxes to make cars. tanks, etc.) . You can play with each person’s physical and visual properties as well. From size and shape to specific gravity and weight

Other Nodons can control everything from the score count (with other Nodons to show) to the random rotation of variables that control the cannon’s rate of fire. You can also set up Nodons to trigger what happens when you press a specific button on the Joy-Con (or even use motion controls). The invisible Nodon can act as a zone trigger. by activating other effects When a character crosses a limit on the screen Combine them and the possibilities are almost endless.

Garage build game It will slowly lead players through these options. through seven sets of instructions A pop-up blue dot named Bob walks the player through each step for you to create games such as a 2D tagging simulation game, a racing game with AI opponents, or a 3D adventure game.

“Whether you make video games or not, it doesn’t matter,” a Nintendo representative told us during a guided, hands-on demo. He added that middle schoolers (and above) were the target audience, “you’ll follow Bob and there will be seven usable video games at the end.”

After those tutorials are finished (This should take a few hours), the creator has full control. Added the ability to edit templates or start from scratch to make all new ideas a reality. Players can also copy and paste Nodon from one program to another. Borrow and customize specific elements as needed.

Share it yourself

Garage build gameThe sharing options seem rather limited, not like this. Super Mario Makerwhere different levels They are listed in a central repository that strangers can use to find and play. instead of uploading game builder A shareable code generator that others can use to download your creation. (You can also share programs via local wireless connection.)

Nintendo still controls this person-to-person sharing. But most moderation systems rely on user retention. “If anything is inappropriate You can report it,” a Nintendo representative told Ars.

A system that relies on user reports can be a huge headache for Nintendo looking in different directions. Garage build game Submitting naughty content as submitted takes a lot of effort. Especially considering how deeply the content is hidden in an array of opaque and difficult to trace Nodon connections. The situation isn’t as dire as the one faced by companies like Apple in the iOS App Store review process, but it could be similar in many ways.

There is no central clearing house of game builder The Nintendo program also avoids the possibility of young players finding unapproved content within the game. Of course, kids may still find the code linking the program on Facebook and load it up to see what’s wrong. But in that case, Nintendo didn’t directly facilitate the discovery. And at least one can blame kids browsing Facebook for programs shared by strangers.

“We want it to be completely natural this time,” our demo representative said of the sharing system Nintendo has put in place. He anticipates situations such as children sharing programs with parents. Or students in computer camps share each other’s creations. Instead of having a single creator spread with online hits à la Roblox.

The representative said the hope was that the children Be inspired to learn the basics of how the game works. After seeing the components that even simple game objects, our Nintendo representative said he “I will never mock a moving platform again… I understand why it’s hard, challenging and fun and satisfying. I have this to thank you for making me appreciate what I’m playing.”

“If this can inspire at least one person to appreciate video games. It has done its job.”

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