As a child, I liked insect-like creatures from Pikmin A bit too much, the brightly colored Nintendo beast radiates charm with its tiny head and gigantic eyes, and while Pikmin It’s a game that’s too hard for me to play, I’m always looking forward to watching my brother enjoy it. But as we went on, the problem arose: I couldn’t stand seeing Pikmin die.
The Pikmin series is a real-time strategy game. In the first game, you take on the role of Captain Olim, an abandoned space explorer on an alien planet. With no way back home but repairing a broken boat, he asks Pikmin Island̵7;s native creatures to survive and rebuild his boat.
Olimar can command dozens of Pikmin troops at a time. (If not hundreds) to perform missions such as fighting other creatures and transport ship parts, Pikmin creator Shigeru Miyamoto said the game’s inspiration came from watching ants in the garden. All the captain had to do was blow the whistle and the creatures sacrificed their lives for him.
Unfortunately for my brother, Pikmin-death is the inevitable addition to the series. While exploring the world with your Pikmin, there is no way to kill them. Can be eaten They can drown They can grind Unless you’re a highly skilled player, it’s not uncommon to burn off hundreds of Pikmin in a single play.
As a result, I subjected my brother endlessly to criticism and asked to simply ‘get better’ in the game.On one occasion I even cried when he refused to roll back into a level and Grab the missing Pikmin.
Although the average Pikmin player is okay with their demise. But it is awful to see them mourn and cry when they perish. You can also see the little ghosts soaring into the sky when other creatures have eaten them. To add insult to injury, they were brave enough to fight monsters, and they were eventually killed.
With this harsh truth, my brother came up with a unique solution to calm my worries: He created a complex mythological system that Pikmin would never leave like that. I didn’t feel bad about dying. Their
How I Rationalized the Death of Pikmin
Here’s a summary of it: When Pikmin “dies,” it doesn’t really carry forward to the next life, the souls of each of them float back to the Onion Ship, the in-game ship that spawns more seeds to generate more Pikmin. That their spirits will once again enter the queue of the other spirits waiting to be picked up.
Let’s say we have five Pikmin and I lose three in a fight. If I pick two more from the onion boat, then I have three waiting for rebirth.If we choose Pikmin rather than the one that leaves, the overall spirit group grows and so does the queue. As a matter of fact, in this system, if you finish the game with higher Pikmin net count than you lose, no one will die permanently.
The tension behind Pikmin
Why do I think the repeatedly dying Pikmin is more humane than a single death is beyond me? But I have never questioned the system. I want to believe my brother Still, this added legend helped me to resolve the tension inherent within the game. On the one hand, we don’t want to be bothered by Pikmin, we need to see them as disposable soldiers because we can’t stop losing a single character from hundreds. Again, they must be equivalent to insects.
But on the other hand, we have to pay attention to them enough, so we don’t let them be endlessly wasted and unable to advance through the game. So the developers have incentivized us to protect them, more Pikmin means more combat power after all. But I often find that emotional motivation is much more powerful. The depressing feeling of seeing the dead is the best reason game designers can let us protect them and keep the game going.
In media where characters die over and over and are repetitive and invisible, there is something special about being overly caring.