“At PlayStation Studios, we are not the only storytellers because I believe we have outstanding and diverse games. But some of our most loved games are single-player character-based narrative experiences, and we’ll keep going and keep doing them, ‘Hulst said.
“This team is at Firewalk, they are also storytellers and in their legacy and history, they have a past of unbelievably bold innovations when it comes to trying new things and when they’re ready. They too Should mention how they innovate in the storytelling and narrative part of the game, especially in a multiplayer space.
“Hermen’s rights are about the story,” said game director Ryan Ellis (formerly Bungie Creative Director). “And one of the exciting things about multiplayer is where the story came from, and I think it’s where the story goes.” It sums up best with the phrase … multiplayer is this evergreen story machine, it siphon these moments and these memories that forever stuck with us and I think. Sony understands it and believes it, and so are we, and that’s why we love it.
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“Ultimately, it’s bringing people together and it’s making their faces smile,” Ellis said. “Especially working from home and multiplayer COVID is effective. And with this ability to bring people together and keep people in touch, we are thrilled that we are introducing new ideas and doing something new and bringing our experiences and perspectives and Sony’s support comes into action “
Creating a “sustainable” studio
Looking at the Astrak Monster brand’s official website and getting an idea of what Firewalk is trying to do, this first announcement will guide the team through a very specific language: “The new type of game company that created the studio.” Sustainable games through a culture that reaches people first. “
But what does that mean? Especially at a time when players become aware of crunching, the process developers have been working on for longer hours, additional nights, and weekends to help the game achieve some of the milestones it delivers. The negative effects on their health and overall life are higher than ever?
“You heard us talk about people first and trust and respect. We know crunch is not the magic ingredient that makes a great game. An inspiring, happy and energetic team makes a great game,” said executive producer Elena Siegman. Formerly Harmonix, Irrational Games, and Bungie) said.“That’s where we focus on our efforts … talk about trust and respect, working to create that, really listening to your team, it comes from knowing what you want to do and knowing. Who are you? This studio was founded. To create a great multiplayer experience and we know we have the ability in our studio to build that. “
“We really think what our studio will be like in 2025 and how it will be in 2030. We work to invest in studios at all levels and lead all levels of our studios so we can build. A great studio goes forward, ”Hsu said elaborately.
“From day one, we have built a diverse and integrated internal team that not only But focus only on the studio element But also the content of our game and there’s that embedded in it, ”he continued, noting that there was something as simple as a dialogue. Hsu, one of the team’s designers, led Firewalk to sponsor the Game Devs conference. of Color last year
“We have a lot of ambition and vision and we have a lot of experience. But we have a lot of inspiration and passion as well, and I think that speaks of how new Hermen talks and when Tony talks about sustainability. Trust, respect, we need to raise the pitch and all different experiences in our team, I think that will make our game better. But it also makes us better, we can inspire each other, ”says Sigman.
And while we wait to see more of what Firewalk’s launch game will be like, the partnership is in line with Sony’s recent partnerships and deals with other publishers and developers towards the end of the year, most notably Hulst. As pointed out during our discussion, PlayStation is partnering with Jade Raymond’s new studio Haven, and there is a clear connection between these two deals and why Sony is interested in partnering with these new teams.
“Last month, we announced a new partnership with Jade Raymond’s Haven Studios. Today I am very excited to talk to you about our partnership with Firewalk and maybe the monsters and things that I especially like. Is [they are] Veterans and brought many great experiences. But they’re also a brand new team that can have a blank slate and be able to innovate from within, and that’s why I love this partnership so deeply. ”
Jonathon Dornbush is IGN Senior News Editor, the host of Podcast Beyond! And the PlayStation leader spoke to him on Twitter @jmdornbush.