Everything You Need to Know About PS5 and Xbox Series Console Upgrades.
Wow, where did you come from? A couple of days ago, Respawn Entertainment Surprise us with the next patch release for the impressive Star Wars Jedi: Fallen Order, which features a specific upgrade that comes in. over The horsepower coming from all three new consoles isn’t the full Next-gen patch, like Cyberpunk 2077, it just tweaks the final version of the code to get the higher framerate on the new machine, taking advantage of a dedicated CPU. So we can lock closer to 60 frames per second.
This patch is also interesting at Respawn Entertainment. Has released a patch note telling us almost everything we need to know about the technical improvements. Frame rates are increased across the board, post-processing quality is improved and resolution is increased. The actual range of upgrades varies from machine to machine for reasons that are not entirely clear. But we expect this to be related to the capabilities of Sony and Microsoft̵7;s cross-generation SDKs as compared to their respective machine capabilities.
It looks like the Xbox Series X gets a more full featured upgrade. Of the three consoles it is the only console that retains both the quality and performance modes of the latest models, and both have been improved. Quality mode targets 30fps with dynamic resolution windows of 1512p to 2160p, providing the cleanest picture quality and the highest consistency of all consoles, even at lower frame rates. Performance mode aims at 60fps, mostly using 1080p to 1440p dynamic range.
The constrast PlayStation 5 has a single mode, targets 60fps, and does so at locked 1200p with buffer after the 1440p process.It’s a more limited upgrade, taking into account that the final version of the standard coded backcompat delivered 1080p. But the extra pixel count and post-processing precision are welcomed. Finally, there’s the Xbox Series S, which is a huge upgrade in the One S version, again targeting 60fps. But we saw a dynamic resolution window in the 720p to 900p range, leaning to the Unreal Engine 4’s temporary downscaling to realize higher pixel count and maximum performance in static scenes.
This is the basic feature of the patch. But how do they play? Fallen Order often has some issues in terms of content streaming which causes hitching and stuttering. This is what happens in all versions of the game, even the PC version, and it’s interesting to see that in 60fps mode there are still problems on every system. For clarity, the overall performance in games is pretty consistent at 60fps, but the hitch is most noticeable in passing, and at times in cut scenes, the PlayStation 5 appears to be smoother overall. But all versions show issues on its part.The Series X can deliver the highest resolution images, and if stuttering is an issue for you, the 30fps quality mode is mostly clean for the Xbox Series S.It’s the least stable game apart from. The streaming challenge still has an area that appears to have limited GPUs too.There are still some notable improvements over the unlocked frame rate of the performance modes found on the PS4 Pro and Xbox One X, but it’s a worthy upgrade. Least impressed
Overall, this is an interesting upgrade that is worth checking out, especially since the game ships with EA Play and should have an extension available to play on the Xbox Game Pass.While in Rift, we quite like the mix of games. Excellent production values, quality gameplay, and Metroid hues to reach levels that are gradually opening up. The new patch doesn’t solve all technical issues the way we’d like to see. But it’s the best way to experience Fallen Order on your console, and we recommend giving it a try.