Recently, digital programmer and artist Sammu has released a compelling video showcasing her work combining two different versions. Super Mario Brothers 2 It’s a big game with the mechanics of one game and the other level.As a fan of both, I really want to play it.
Original 1986 Super Mario Brothers 2 Was released in Japan as Traditional follow-up for the first game with more difficult levels. Fearing it would be too challenging for Western audiences, Nintendo of America suggested that Nintendo should develop separately. for The United States resulted in an entirely different launch. Super Mario Brothers 2 In 1988
This new, safe version for Americans. Super Mario Brothers 2 It is based on a game called Yume Kōjō: Doki Doki Panic In Japan. Fun enough. Dokidoki panicked. Myself began to be Mario Prototype before using Yume Kojo Licensing for Marketing of the Fuji Television Technology Exhibition of the Same Name
While setting off for the franchise at the time, the game was called Super Mario USA In Japan – The first playable version of the Princess Peach and Toad series was released, the lifting and pitching mechanism, and now iconic. Mario Characters such as Shy Guys and the original Birdo. Super Mario Brothers 2 Finally to the west where it is known as Super Mario Bros.: Lost Level– Part of the Super Nintendo 1993 compilation. Super Mario All-Stars.
That’s all to say that Sammu’s work that combines both is both completely intelligent and clearly in a way that “why has no one ever done this?” Super Mario Brothers 2 A level in Nintendo’s GameMaker. Leadership in the threat of independent creatorsHowever, there is Sammu. Not sure She will release the mix for public consumption, a completely understandable decision.
In any case, she deserves a lot of kudos here. Really awesome, Sammu!